Roles
Compensation
Fully remote; competitive compensation + equity.
- Salary period
- unclear
- Location basis
- unclear
- Equity
- Included (equity).
Benefits
- Competitive compensation
- Equity
Tech stack
Required
Nice to have
Location
Remote (US Eastern timezone overlap required)
Work setup
- Employment
- full-time
- Level
- Senior
- Remote policy
- Fully remote; US Eastern timezone overlap required.
- Remote scope
- timezone-limited
- Timezones
- US Eastern timezone overlap required
- Authorization
- unclear
Role details
Responsibilities
- Own meaningful parts of the native infrastructure underneath the platform team’s work at the seam between Windows, third-party game engines, and Wand’s product
- Make architecture calls that other engineering teams will build upon
- Measure success by what other teams shipped on top of your foundation
- Build and evolve a plugin system for safe in-process extensions
- Develop a Lua scripting layer on top of the plugin system
- Design extensibility interfaces that others build on and maintain
Requirements
- 7+ years C++ experience
- Meaningful time on tools/engines/platform systems where users were other engineers
- Deep Windows native experience: Win32/64, DLL lifecycles
- Experience with hooking, IPC, and process/thread management
- Familiarity with WinDbg and Process Monitor
- Strong concurrent programming; ability to spot races and ordering bugs in review
- Plugin/extensibility experience: designed an interface someone else built on and lived with the result
- Outcome-oriented, low-ego
Application
Apply via the provided Ashby job posting link.
- Portfolio
- not required
- GitHub
- not required
- Cover letter
- not required
- Apply flow
- ats
- Canonical URL
- https://jobs.ashbyhq.com/wand?utm_source=kY1r05Q4Go
Company context
- Product
- Augmentation and intelligence layer for PC gaming; real-time game-state reading powering in-game overlays (contextual help, interactive maps, video clipping).
- Industry
- PC gaming
Description
Wand builds the augmentation and intelligence layer for PC gaming, enabling real-time game-state reading that powers a unified ecosystem across desktop, web, and native in-game overlays (contextual help, interactive maps, and video clipping without alt-tabbing out of the game). We are hiring a senior IC to own meaningful parts of the native infrastructure underneath a platform team working at the seam between Windows, third-party game engines, and Wand’s product. Responsibilities include designing architecture and building foundation that other teams build on. Recently shipped: a plugin system for safe in-process extensions; current work includes a Lua scripting layer on top of it. What we’re looking for includes: 7+ years C++ with meaningful time on tools/engines/platform systems where other engineers were users; deep Windows native experience (Win32/64, DLL lifecycles, hooking, IPC, process/thread management, WinDbg/Process Monitor); strong concurrent programming and ability to find races/order bugs in review; plugin/extensibility experience designing interfaces others build on; outcome-oriented, low-ego. Bonus areas mentioned: Unreal/Unity internals; full-stack TS/Electron down to C++; scripting/SDK layer (Lua/AngelScript/DSL); OBS or video capture internals; gRPC/Protobuf/FlatBuffers. Apply via the provided Ashby job link.
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