Skip to content
See more WebGL jobs

Top 10 highest paying companies that use WebGL

A ranked list based on compensation summaries found in recent job posts.

  1. #1

    antithesis.com

    1 year, 11 months ago

    Full-time onsite in Vienna, VA, USA, for ~$130-200k per year

    We are building a reactive notebook (similar to Jupyter/Observable) that serves as an interface to our software testing product. If you are interested in working full-time on-site in Vienna, VA, USA, for ~$130-200k per year, please send me an email to vlad.korobov@antithesis.com. I would love to see things you've created in the past. You are guaranteed an introductory call with the hiring manager (https://vladkorobov.com/) if you are: a) authorized to work in the USA, b) have more than 4 years of front-end dev experience. c) meet at least 2 of the following criteria: - Have a website showcasing projects you’ve worked on. - Have built a complex UI component from scratch and are comfortable working on custom Table(), Inspector(), and Plot(). - Have developed custom providers for Monaco Editor and interested to do more of those. - Have made major contributions to any design system and are interested in creating a better one without Tailwind. - Possess deep knowledge of modern JS frameworks/libraries (React/Preact/Vue/Solid/Svelte/...) and are not afraid to work without them if needed. - Have created custom code editor or some other complex UI tool (node based programming / UI editor). - Have developed a data visualization library (or wrapped some low level tools behind thoughtful API). - Have built something browser-based using WebGL, shaders, WASM, or worker threads. - Have created and published plugin for esbuild or Eleventy.

  2. #2

    Womp

    5 years, 1 month ago

    $150- $175k BOE

    We are an easy to use web-based 3D platform building the future of 3D asset creation for media and manufacturing. (much more than homepage demo- ask for a full-tool demo) The role: Spearhead and establish efficient development culture and appropriate infrastructure within our company. You will be working directly with the CTO and upper management throughout the launch of our alpha/beta *EXPERIENCE/SKILLS* - 5-10 years of professional development experience - 2-5 years of experience as a Technical Architect or Engineering Lead - Expertise in WebGL, C++, WebAssembly - Experience building and managing diverse teams - Deep understanding of 3D design is a plus - BSc/MSc in computer science or 3D design field is a bonus *SALARY BAND* Industry competitive salary, benefits, and equity options - BOE ($89K - $180k + ISO) You can apply by emailing me directly at info at womp dot xyz. Full job description: https://www.notion.so/womp3d/Technical-Architect-Lead-Engineer-c7abecb12cee40f0ae9557b845c85b4d

  3. #3

    Count

    3 months, 3 weeks ago

    £100–140k (or local equivalent) + Equity

    Count is an infinite, real-time canvas where SQL, Python, and low-code query cells live side-by-side with visualizations and freeform whiteboarding. It replaces the traditional linear notebook with a collaborative space for modeling, analysis, and presentation. Under the hood, we've built a custom WebGL rendering engine, data visualization library, graph-based modeling layer, and horizontally scalable compute engine (DuckDB-based) that dynamically shifts execution between browser and server to minimize latency and reduce database load. You'll help evolve the core platform: integrating agentic workflows into data exploration, pushing the performance limits of our distributed execution layer, and building powerful new analytics experiences used daily by customers. You'll have high autonomy and ownership over major parts of the product and technical roadmap, from architecture through production. Apply here: https://jobs.ashbyhq.com/count

  4. #4

    Comper

    2 months, 3 weeks ago

    €80-110k + equity

    We make software landscapes understandable and explorable. Our canvas is zoom-to-code, and shows data on overlays from all of the git repos in your company. LLMs go through the codebase and extract the architecture. We provide clarity when it's most needed: re-orgs, onboarding, explaining the tech stack at board meetings, or just being stuck in your IDE and wanting to ask your teammate a question. We'd like to do to large org codebases what Figma did to design. Comper needs someone that can build revolutionary UIs and go where no one has gone before. Our UI is the core of our product: a zoomable canvas that has all your code, documentation and diagrams on it. We have a long way ahead and need serious thinking to make sure we explain the software stack as simple as can be. The founder & CTO says they just raised a pre-seed and are now a team of 6. Find the vacancies on our site and send us an email.