Posted 2 years, 8 months ago

Roles

Lead Software Engineer

Locations

Oakland

Contacts

Eric

eric@ritzdeligames.com

Description

Ritz Deli Games is an Oakland-grown but broadly distributed and remote-first mobile games studio. We're taking on the casual games market with a heavily data-driven and experiment-guided approach to development, because these days having strong creative is only the starting point, you need top-tier analytics and liveops integrated into a tight iterate/deploy/analyze loop. As part of the Supercell family of investees, we believe in small, focused teams, so we're running lean (<10 employees + some contractors), but we've got two games in the pipeline and we're growing! Our tech: Unity3d/C#, Javascript/Typescript, GCP (BigQuery, Looker, several Firebase services, Cloud Storage, Datastore, Cloud Run, PubSub, etc.), BigQuery SQL, ops scripting (Bash/Python/Ruby, etc), Unity Cloud Build, React (for web tooling), and a smattering of native and shader code. We're currently hiring game team engineering leads (or strong senior SWEs with substantial industry experience who are ready to take on bigger challenges) to own the full tech stack and bring games from early market testing all the way through to full worldwide scaling. You'll be hands-on in the codebase, but you'll also be responsible for feature/roadmap planning, making tech choices for upcoming features/tools, writing tech specs for others to implement, reviewing code, managing releases, and helping to analyze results. Familiarity with every piece of our stack is not required, as long as you can get up to speed fast on both the game client and the backend. Bonus points for previous analytics experience (either in analysis or tooling) or an interest in casual games - we are not shy about unironically loving match-3! If you're interested or have any questions, email me (Eric, CTO/co-founder) at eric@ritzdeligames.com, let's chat!

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